Bryan Singh

Technical Game Designer


Hey, I’m Bryan! I’ve been making games for 15 years, shaping everything from Journey to The Last of Us to my own indie title, Fear the Spotlight. I love designing gameplay that ties everything together, making mechanics serve a game’s bigger vision. Beyond games, I’m a proud parent and a (very amateur) sleight-of-hand enthusiast.



I was studio co-founder and Gameplay Director for Fear The Spotlight (2024), the first game published by Blumhouse Games. It launched on eight platforms to critical acclaim.


On The Last of Us Part II (2020) I was a Technical Game Designer for the first two years of pre-production. I worked on core movement for both protagonists, prototyped enemies like dogs and their handlers, explored new mechanics like crawling and the bow weapon, and scripted the first iteration of the gameplay debut.


On Uncharted: The Lost Legacy (2017), I re-tuned and extended the brawling system from Uncharted 4 to support the new protagonists and easily integrate new animations.


On Uncharted 4 (2016), I was the Technical Game Designer responsible for everything brawling-related. Brawling needed to work everywhere. From fighting alongside buddies, to swinging on ropes, to hanging off cars.


On The Last of Us (2013), I served as a Technical Game Designer, implementing complex scripting for various bespoke scenarios.


On Journey (2012), I was a Gameplay Designer / Programmer. I worked on player movement, creature AI, level scripting, and the camera system. All of which had to work over the network.


I've also been making indie games on nights and weekends for most of my life. Here are some of my favorites:


okay thank you, bye bye.