Bryan Singh

Technical Game Designer


Hey, I’m Bryan! I co-created Fear the Spotlight and worked on games like The Last of Us, Uncharted 4, and Journey. I’ve been making games since my Flash days 25 years ago, and I still love it just as much—maybe even more. In my personal time I'm a proud parent and, I dabble (poorly) in sleight-of-hand.



Fear The Spotlight (2024) is a story-driven horror game I co-created and programmed. Published by Blumhouse Games, it launched on eight platforms to critical acclaim, earning Overwhelmingly Positive reviews on Steam and an 83 on Metacritic.


On The Last of Us Part II (2020) I was a Technical Game Designer for the first two years of pre-production. I worked on core movement for both protagonists, prototyped enemies like dogs and their handlers, explored new mechanics like crawling and the bow weapon, and scripted the first iteration of the gameplay debut.


On Uncharted: The Lost Legacy (2017), I re-tuned and extended the brawling system from Uncharted 4 to support the new protagonists and easily integrate new animations.


On Uncharted 4 (2016), I was the Technical Game Designer responsible for everything brawling-related. Brawling needed to work everywhere. From fighting alongside buddies, to swinging on ropes, to hanging off cars.


On The Last of Us (2013), I served as a Technical Game Designer, implementing complex scripting for various bespoke scenarios.


On Journey (2012), I was a Gameplay Designer / Programmer. I worked on player movement, creature AI, level scripting, and the camera system. All of which had to work over the network.


I've also been making indie games on nights and weekends for most of my life. Here are some of my favorites:


okay thank you, bye bye.